
Fixed a bug where you would get the wrong message when buying an item from any vendor.Fixed a bug where the “Sell” button at a vendor would be active even though there was nothing to sell.Fixed a bug where buying back items quickly could result in exceeding the inventory limit.Fixed a bug where pressing back while having the option to disable sharing for an item would cause the item to be unshareable.Fixed a bug where after dying and placing the cursor over a respawn location the highlighting of the option would appear on the bottom of the screen.Added backpack capacity to the loot preview.Moved the position of the Loadout icon on items you have marked as a favorite to make it easier to identify them.Consumables Caches are now available at the Dark Zone vendors.Fixed an issue where the player can teleport outside of the map in Dark Zone 2.Fixed a bug where enemies would stop engaging the player if they hid behind certain objects in the Q Building Landmark.The Named NPC “Beans” now belong to the correct faction.Fixed an issue where cleared Landmarks would not give out rewards.Stopped NPCs from sneaking through a gap between a pair of doors and a rooftop in DZ09.Fixed an issue where a Named NPC was missing from The Basement landmark in DZ09.NPCs being able to shoot through certain walls.Moved several trash bags around so players wouldn’t get stuck behind them anymore.Being unable to drop down from certain objects once the agent has climbed them.Being able to glitch through a wall in The Mall landmark.A lootable object in DZ7 being in an unreachable place.Agents sometimes receiving the Outside Playable Area message when in The Armory landmark.Fixed several issues in the DarkZone such as:.Fixed a bug where a player would skip downed state and jump directly to dead state if killed after having pressed “give up” briefly during a previous revive attempt.Maximum sensitivity is now the same as it was in 1.6. Fixed gamepad maximum scope sensitivity being lower than intended.Fixed a bug where players could run faster than they should by spamming the sprint button.Fixed a bug where players receiving a burn status effect right after throwing a grenade or throwable skill would disable the grenade or skill.Note that players can still take damage from certain fire attacks, such as Cleaner flamethrowers. Fixed a bug where players could get the On Fire status effect even though they had 100% burn resistance.After a Medkit cleanses a Status Effect, it will grant a temporary, three-second invulnerability to the cleansed Effect.Crafting materials are now shared across all characters on a same account.Currencies are now shared across all characters on a same account.Blueprints are now shared across all characters on a same account.Lasts for 10 seconds or until no longer zoomed. When zoomed, getting a headshot kill with Marksman rifles will increase critical hit damage by 20% every second to a maximum of 100% and will increase stability by 100%.+20% Marksman Rifle Critical Hit Damage.Flashbang/Tear Gas: Damage Mitigation increased by 20% for 8 seconds.HE/Incendiary: Weapon damage increased by 20% for 8 seconds.EMP/Shock: Skill power increased by 20% for 8 seconds.When a grenade is defused the player and all group members within 30 meters gain a buff based on the grenade type that was defused.The bonus is cancelled by reloading or exiting combat. Once activated, the magazine is instantly refilled, weapon damage is increased by 20%, fire rate is increased by 20%, and stability and accuracy are decreased to 0. When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine.

Three Classified Gear sets will be introduced for every Global Event.Classified Gear Sets can receive two recalibrations.Classified Gear Set pieces have higher Primary Stat Range than normal Gear Set pieces.After a Global Event has concluded, the Classified Gear pieces can be found during normal gameplay, but with lower drop rates than during Global Events.Classified Gear Set pieces can initially only be received from participating in Global Events.

